![]() ![]() I don't consider simple stat increases to be something worthy of a limitation. And it seems developers can't decide whether they want to have their cake or eat it. It was a game of "catch em all", so to speak. Simple traits worked in "Remnant From the Ashes" exactly BECAUSE there was no limit. Increases Resistance to Elemental Status Effect Damage by 20% Increases Resistance to Elemental Status Effect Damage Increases the Health of Archetpye Summons by +100% Increases the Health of Archetpye Summons Increases the Speed of Reviving and being Revived by +50% Increases the Speed of Reviving and being Revived Increases the Use Speed of Consumables and Relics by +30% Increases the Use Speed of Consumables and Relics Increases Movement Speed while Aiming by +50% Summons absorb 10% of damage taken by the caster Summons absorb a set amount of damage taken by the caster Increases Mod Power Generation from Melee Damage by 50% Increases Mod Power Generation from Melee Damage Reduces Friendly Fire Damage Dealt and Received by 80% Reduces Friendly Fire damage dealt and received Players can acquire Traits from Bosses, Quests and by completing various puzzles throughout the course of the game. Using an Archetype Trait in this way will require players to spend Trait Points. When capped out at level 10, however, players unlock that trait for use with any of the other available Archetypes. Initially, Archetype Traits are only available when a specific item is equipped. Players can reallocate their remaining 65 Trait Points using Orb of Undoing. Because of this, players will not be able to level all their Traits to the maximum level and will need to pick and choose which Traits they want to prioritize. Prime Archetypes will assign an additional 5 Trait Points into Core Traits that can not be reassigned. There is a maximum of 65 remaining Trait Points available for players to distribute freely, but or a total of 295 Trait Points to choose from. The player's Prime and Secondary Archetypes will automatically assign up to 10 Trait Points per Archetype based on the Archetype level. Players can have up to a maximum of 90 Trait Points that benefit their playstyle and build. Levelling Traits up in Remnant 2, however, has changed, with Archetype Traits automatically gaining +1 when you level its corresponding Archetype. ![]() ![]() In Remnant: From the Ashes, Traits had to be levelled up by spending Trait Points. ![]()
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